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Stalker Factions & Faction Wars


The Zone if full of factions. Many at direct odds with one another. Each has a unique feel and look, and outlook on the zone. You can click below to read up on each faction, see who they allign with, and who they struggle against. You can also see the costuming/uniform rules. The STALKER event series do have a strict minimum requirement for costuming, theming and uniforms. If you airsoft, reenact, or generally spend any time hiking and camping you can find a faction that fits what you already have.

Some basic rules:
-Costuming Rules are strictly enforced. Failure to meet even bare minimum will result in ejection with no refund. You have been alerted to this MULTIPLE times during the ticket process AND at the mandatory briefing.

-Solid Greys and Blue Russian Tigerstripe (or other Clearsky Camo) are Admin only
-Multicam (and its assorted international one offs) uniforms are PROHIBITED.

This includes hats, skrim, leafy/ghille and helmet covers.

-Multicam gear is HIGHLY discouraged.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 




 

 

 

 

 

 

 

 

faction Wars
 

-Territory COntrol-
 



The zone is a cruel place. At the center of it all is the 1000 Rads Bar, a neutral safe zone for all factions to come trade, take tasks and find rest. The region surrounding the bar is currently hotly contested by the two large factions Duty and Freedom.

Duty, made up of former Ukrainian Military, believe in control and eradication of the zone. Freedom believes in the open access and trade between the zone and the outside world. Both sides receive significant support from the outside world, with Duty showing a heavy presence of Ukrainian and Russia equipment, uniforms and supply, while Freedom mysteriously has unprecedent access to NATO based uniforms, equipment and hardware.

Down south Loners and Bandits fight for access to the safest routes into Rotok. 

-POI Control Points, HQ, and Respawns-

 

For the player, this struggle translates to Point of Interest Control points. these are located at major structures, and safe junctions between anomaly fields, often at major choke points in the few safe routes throughout the zone. Factions must staff these and at night keep a fire barrel going to avoid monsters. POI capture is a major objective for stalker raid groups. Faction Commanders or Faction Rep NPCs will assign capture tasks.

These points are CRITICAL for faction players. These are your only locations to respawn besides your headquarters. Headquaters can be assaulted but not captured. If an HQ is assaulted and the commander killed that faction looses major standing in the zone and will be forced to divert all assets to rebuild it.

 

Territory Control is a minor aspect of the experience, the Faction War is a backdrop and it allows faction members and their allies to have safer routes throughout the zone and more places of respite. For those wanting a gunplay focused experience gravitating to Duty and Freedom will let you focus on a more combat oriented experience.

                                                                                                                     

Loners VS Bandits

 

Duty VS Freedom

 

-Neutral Factions-


Several player factions are available for those that DO NOT want to participate in the Faction War.
-Clearskies Remnants are focused on the ongoing rumors of former Monolith Forces and the rise of a new Bandit Leader,  

-Ecologists and their security teams continue to study the zone, and while hostile to bandits and monolith are friendly to all other factions. 
-Loners have the option to stay neutral, aid a faction or join a faction. By default they are only hostile with bandits and with monolith forces. The various military Patrols in the zone will actively target loners on sight though so avoid or sneak by them. Checkpoints controlled by the military faction can be approached for bribes, blackmarket sales and to work with them as a MIL stalker.

These Factions have HQ's and set POI/Camps, the downside to this relative safety from major conflict is your travels will be significantly longer and major factions may charge you for respawn, aid and safe passage or deny it.

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GSC has expressed open support for STALKER related LARPs and other projects.

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608-234-8323

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