Airsoft:
We offer a unique ruleset for our airsoft players to let them use the amazing variety of replicas on the market in an immersive system.
There are NO "Bang Kills" or "Safety Kills" permitted, though in theory they sound nice, they are subjective and take away from letting our players get the most out of the game.
Blind Fire is prohibited, YOU MUST aim down the top of your replica to fire. Do NOT bunny hop and fire over a fence. You may fire over obstacles if YOU CAN AIM OVER THEM ONLY.
You may fire through cracks, crevices and holes.
Headshots are permitted.
Chrono & SEMI/FULL AUTO:
Velocity is measured in Joules vs FPS. This is to make sure we are in line with modern safety standards. All replicas are chrono'd by our staff using our provided .32g BB's.
Semi or full auto is dictated by replica type here.
Feel free to use this chart to estimate the J measurement of your replica:
https://www.airsoftmaster.com/fps-chart-for-airsoft-guns/
Our ruleset has Joule Limits, Engagement distances, and Select Fire based on the TYPE of replica.
Chrono Rules:
-Handgun:
HPA Tapped 1.5J or Less.
No MED. SEMI Only.
HPA Tapped 1.0J or Less.
No MED. Controlled Burst.
SMG or Pistol Mag ONLY.
No drum or winding mags.
-SMG:
(Any Pistol Caliber replica)
1J or Less.
No MED. Controlled Burst.
No Drums/Winding Mag
SMGs must use a pistol caliber magazine.
-Shotguns:
(Any Shotgun Replica)
1.5J or Less.
No MED. SEMI Only.
HPA shotgun systems ARE permitted on semi auto only.
-Rifles:
(5.56, 5.45, 7.62x39, SMG over 1J)
1.5J or Less.
No MED. SEMI Only.
-DMR/Battle Rifle:
(7.62/308, 7.62R, 9x39R)
2.2J or Less.
40ft MED. SEMI Only.
Midcap only.
-Bolt Action Rifle:
(Any Bolt Action platform)
2.8J or Less.
100ft MED.
-LMG:
(Any MG Replica)
1.5J or Less.
20ft MED
5.56/5.45 belt, drum, or extended mag (RPK74)
Controlled Burst or Sustained Full Auto with deployed bipod supported.
Note: the RPK, and IAR as well as any other select fire LMG capable of going semi auto may switch to that and engage under rifle rules and no med. These "Automatic Rifleman" platforms allow a versatile combination of both fire and maneuver.
-GPMG:
(7.62/308, 7.62R etc only EX M240, M60, PKM)
2.2J or Less.
40ft MED.
Controlled Burst or Sustained Full Auto with deployed bipod supported.
-Grenade Launchers:
Shower Shells or Impact/Timed pyro only. No minigun grenades or full auto grenades.
180 degree clear safety field before firing.
(AKA you must step out from around the corner to fire or lean out the window)
No home-brew loads or launchers. Must be an actual replica.
20ft kill radius.
-Grenades:
Airsoft specific factory made pyrotechnic only,
IE Tag, EG and IWS only.
Non Pyro grenades do not count as a kill. They may be used as a distraction.
20ft Kill radius.
This ruleset makes the various platforms function AS INTENDED and not just copy pasted AEGs in different cosmetic bodies. Gunners are supporting roles, as are DMRs. You SUPPORT your rifleman and smgs as they maneuver and close with the target. As it should be.
We understand these rules and our gameplay may not be for everyone. We have always encouraged players to try many fields and find the "vibe" that best fits them. Our goal is to bring a slice of the National Events to the regional and walkon gameplay.
Pyro/Smoke/Frag:
We permit factory cold burning/pull ring smoke and frags only, such as the Enola Gaye EG67s, or Taggin TAG-67s.
Launched Frags by TAG are also permitted
No hand lit or home brew are permitted period for safety and insurance reasons.
Frags have a 20ft outdoor kill radius or a complete room kill indoors.
Pyro Only for kills. C02, Green Gas etc grenades even if BB projecting do not count as a kill.
NO BLANK/Primer OPERATED Devices are permitted.
YOU MAY THROW GRENADES OVER WALLS AND COVER.
Vehicles:
Only staff operated and fully insured military or tactical vehicles are permitted.
Vehicles may be eliminated via frag grenades, thrown into or directly under the vehicle or by launched impact grenades. Sorry no splat or home brew are permitted for this, nor are inert marker/chalk rounds.


