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Event Briefing is MANDATORY BEFORE ENTRY.

 

If you miss the briefing you MUST wait for the next one. NO EXCEPTIONS.

All replicas must be chronod and tagged by staff.

 

All replicas MUST have an ACTUAL BARREL BAG in staging.

 

Pistols must stay holstered in staging.

 

NO RENTALS ARE AVAILABLE SPECIFICALLY FOR THIS EVENT.

Group up with up to five total players and deploy into our 80 acre multi story outdoor city, slums and woods, to hunt for lootable supplies, electronics, surplus to sell to the in game vendor for medical, ammo, grenades and raffle tickets!

Weapons Rules:

Standard ASW Category/Chrono EXCEPT if your replica can go full auto in real life it can at Tarkov.

Ammo:

This is an in game issued and looted and in game currency ammo event only. No outside ammo, none will be sold that day at the actual shop.

 

ONE 200 rnd count bag of Basic good quality but low weight .20g is issued to every player at check in. This is a progression based system. You are not meant to have peak range and performance at the start. If your replica can't lift or over lifts a variety of weights either adjust aim or choose a replica that can.

 

More ammo is available from the trader for in game currency.

.20 x200

.25 x200

.32 x200

 EG67s are OCCASIONALLY available in game at the vendor.

 

Loot Rules:

Loot and item prices are now fixed and visible at the vendor.

 

4 loot items total may be taken to extract.

 

All loot items must be turned in for Rubles after extract. If killed any non extracted loot is turned in, to be redeployed by staff.

 

When being looted by another player ANY POUCHES CAN BE LOOTED.LOOTER MUST PHYSICALLY LOOT POUCHES, NOT JUST VERBALLY ASK. THIS EVENT IS IMPLIED CONSENT FOR PHYSICAL CONTACT FOR BOTH APPROVED MELEE AND LOOTING VEST/BACKPACK POUCHES.

 

Money, maps, documents, and keycards do not count toward your total loot items. Money, Maps and Documents may be folded. These MUST be kept in a visible pouch.

 

Personally owned grenades, Magazines and other items are NOT LOOTABLE.

 

Loose bagged ammo or ammo in a speedloader may be looted. Loaded ammo can't be looted.

 

RED Raffle Tickets MAY NOT BE LOOTED FROM PLAYERS.

 

You may NOT hide items in hidden pouches or pockets.

 

Stashes and Lockboxes:

Are no longer permitted due to significant gameplay issues caused at prior iterations of the event.

 

Trader:

The Trader post is a secured location and Guns are left outside. The Trader collects used bandages, armor bands, and assigns the new deployment zone as well as handles Dead Loot and Extracted Loot.

 

The Trader carries an assortment of real take home items. These may be purchased by converting your rubles to raffle tickets. This includes grenades, pistols, several AEGs, as well as MANY specialty Tarkov Themed items, Tickets, Patches etc.

 

Raffle Tickets are a currency. They can't be looted, so you can protect your earnings. but they can't be converted back. You may buy permanent take home items, OR you can save them for the end of game raffle.

 

Deployment/Redeployment:

There are now 4 deployment zones at all times. They are marked with red flags and lights. Players and or groups will be randomly assigned one on initial deployment and on respawn. When you arrive at the deployment point, you must stamp your deployment/extract card with the assigned number. Failing to do so means your loot will be null and void. PLAYERS MUST GO BACK TO THE TRADER ON EACH DEATH AND BE ASSIGNED A NEW DEPLOYMENT/EXTRACT CARD. YOU MUST TURN IN YOUR ARMOR BANDS OR USED BANDAGES EACH TIME.

 

If you go to the parking lot for any reason you MUST TURN IN UNEXTRACTED LOOT and be assigned a redeployment by the traderExtraction:There are 2 regular extraction zones, marked in green. Each individual player must go to the extraction point and stamp their deployment/extract card. FAILING TO DO SO RENDERS ALL LOOT NULL AND VOID.

 

USEC may use the Northern Outpost Extract at the Terragroup FOB.

 

BEAR may use the Southern Checkpoint Extract at the RUAF Checkpoint.

 

ALL ITEMS MUST BE TURNED IN FOR RUBLES.Players must then go back to the trader for redeployment.

 

Medic Rules:

When hit with no armor or when armor is used up, the player must call it AND act it out, then go to ground. They may crawl to the nearest cover, or they may bleed out in place.

 

YOU MUST BLEEDOUT IN PLACE OR PHYSICALLY CRAWL TO COVER.

 

Bleed out is 5 minutes. It is mandatory.

 

At any time during bleed out the player may be bandaged by any player. You may be bandaged 4 times per raid. The bandage must be fully unwrapped, wrapped around the limb or body, then tied. If a player is looted during bleed out they are now dead and must head back to the trader to deposit the lost unextracted items in the Loss Bin so they can be redeployed. If a player bleeds out they call themselves out, and must head back to the trader to deposit the lost unextracted items in the Loss Bin so they can be redeployed.

 

You do NOT keep ANY LOOT YOU DID NOT EXTRACT.

 

Grenade Kill:

Instant death, no bleed out, all loot is destroyed (Turned in at dead bin)

 

Medical Items:

-Bandages are limited to 4 uses per deployment. This does not stack with other medical revive options. You may stack up to 4 bandages in your inventory, they count as a single item.

 

-Tourniquets are reusable revives. They can be removed and put back in your kit on extract. If you die before extract it must be turned back into the trader. This counts as one of your 4 bandage revives per deployment.

 

-Salewa Medkits are a high value medical kit that includes a Syringe and several bandages.

 

Armor:

Armor is Locational. It ONLY covers your chest and head (if you have a helmet)

 

When hit while wearing Armor it damages the Armor. YOU MUST CALL OUT ARMOR HITS IE "Plate Hit" etcArmor Band will be worn on the arm in plain view.

When your Armor is destroyed remove the band and store it to give back to the trader on death or respawn.

 

When killed with an Armor Band, it is turned in to the trader when redeploying, every time. Armor Bands are not lootable from a dead player. Players may not have more than one Armor Band.

 

Night Play:

For night play you must use one or more of the following options:

 

1. Gun mounted light engaged while firing.

2. Tracer unit

3. Muzzle flash simulator device.

 

This applies to all players, with and without NVGs.

 

Quests & Rep:

Each NPC faction in tarkov has a Quest and Task system and Rep. As you complete tasks or money and rep, you rep level increases. With each rep level increase you will receive a card from that faction that shows your trust level.

 

Trust level will afford you an easier time passing into the base, better interactions and less hostility. They also allow you to access more difficult and rewarding tasks.

 

Factions:

Each NPC Faction at Tarkov has its own quest hub and rep system. Each faction has MANY unique activities.

 

Regardless of faction EVERYONE IS ON THEIR OWN. Even in the same raid group. Being visually part of a faction MAY afford you a slight extra second or two, but IT DOES NOT PREVENT someone from shooting you. NONE of the NPC factions are friendly to you as a PMC or Scav. At best they will not shoot on sight and will allow you opportunities to extract or to make money.

 

In Tarkov BOTH PMC factions caused an enormous conflict in the Tarov region, with MOSCOW blacklisting BEAR, and the west abandoning USEC.

 

RUSFED Faction NPCs are dressed in Russian EMR Ratnik clothing.

They will offer work and contracts to any BEAR or scav, but expect a high security environment until trust is earned. Former USEC will be treated as hostile unless proven otherwise.

 

Terra Group Faction are dressed in PSD equipment, Lab Equipment and Business Attire. Their special missions unit TFB is in all black with western equipment. Terragroup is much more flexible with whom they hire.

Rogue USEC Faction NPCs are dressed as their in-game counterparts.

They will aggressively defend their compound. Their compound also houses a special trader with new tasks and items for purchase.

The Rogue USEC faction is trafficking illicit drugs around Tarkov. We know they are moving uncut rock, processed pills, and refined liquid concentrate. They have stashes around the city and in their base.

Rocks 25

Pills 40

Pills 60

Vials 70

 

Bootleggers Bar:

Players can interact with the npc bar staff throughout phases. Bar staff are neutral to start serving BEAR, USEC, and Scav alike! However, they will be reactive. Interactions can sway their demeanor. The bar will have active small games to help players earn some quick cash. They may also have things for players to do for them.

 

Stop in for a drink!

The bar will be offering shots of “vodka” for 5k. For each shot, players will receive a white card. Players that accrue 5 white cards will be able to exchange them at the bar for an orange card. For those booze hounds that manage to collect 4 orange cards, take them to the trader in exchange for a raffle ticket! While the bar is neutral ground it is NOT SAFE. You will be disarmed, or the bar keepers will respond accordingly. There is no benefit for attacking the bar. Note: White/orange cards are NON LOOTABLE items. Once earned, players hang on to them regardless of death, and between phases.

 

Player PMC Factions:

Players are either former BEAR, USEC, or SCAV.

Faction doesn't prevent being attacked or looted. EVERYONE is hostile in Tarkov.

 

BEAR may NOT wear Multicam/Scorpion. To be CLEARLY ID as BEAR by RUSFED AND BEAR NPCs you SHOULD invest in russian camouflage. BEARs official pattern is ATFG and SURPAT

 

USEC may NOT wear EMR/ATFG. To be CLEARYL ID as USEC by TERRAGROUP/Rogues/TFB NPCS you should wear nato based camouflages and equipment. USECs official patterns are MC/OCP/UCP

 

You are not required to adhere to this but you WILL be ID based on patterns. Mixing and Matching makes you a scav as far as the NPC factions are concerned.

 

OD/RG: Is used by both sides. If you fence sit you will be ID as a scav

 

Patches add to ID but are PART of ID.

 

Disclaimer:

This is a hard-core demanding event with immersive in game admin staff role players. Every staff scav and npc is assuming a persona or character to bring the Tarkov setting to life. Their opinions, actions and hostilities are a CHARACTER and are not real. They are directed toward the scav or pmc YOU are playing as to emulate the experience of faction and trader rep. This may not always seem fair, but please remember it is a game mechanic. We DO NOT TOLERATE REAL HOSTILITY TO STAFF. IF YOU TANK YOUR RELATIONS TO NPCS IN GAME AND MAKE THE PROGRESSION DIFFICULT THAT IS ON YOU. This is a PROGRESSION based event. It is designed so players start on an even footing, with low tier ammo. You are not meant to have maximum range and accuracy from the get go. There will be NO special treatment or ammo for anyone at start. If you choose to use a gun that requires heavy weight specialty ammo to operate that is your decision. We offer a variety of BB weights for most grades of airsoft replicas for you to work towards and loot for. Again. No exceptions at any further Tarkov events regardless of AEG, HPA or Bolt Action replica

HOURS

Mon-Fri : 9AM - 5PM Call ahead Private Groups Airsoft.
 
Saturday-Sunday: 9AM-5PM Open Play Airsoft Only 


Closed During Inclement Severe Weather or Temps under 30. 

Please See our Facebook Page for Weather Related Scheduling. 

CONTACT

608-234-8323

FIND US

N6089 County Road G,

Mauston, WI 53948.

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