Hit, Death, Armor and Medical System V1.0
On hit with no armor the player enters a DOWNED STATE and drop to the ground in place. Player may moan, crawl or drag themselves slowly. PLAYERS MUST ACT OUT THE HIT.
Medical items bypass armor system self revive timers.
-Bleed Out-
Bleedout is 5min. If you have armor, you can just use it to avoid a bleedout.
-Death-
If you are looted while down, tapped/melee killed/executed or exploded via grenade there is no armor revive or bleed out and you will return to the nearest friendly faction controlled POI or Camp.
MEDICAL AID ITEMS:
Bandage.
May use 4 total before returning to a faction controlled POI or camp. Must be wrapped.
TQ.
May use 4 total before returning to a faction controlled POI or camp.
IPP.
Single use. Must be returned to vendor for a refil. To use, you open the IPP and crack the small glowstick.
Surgery Kit.
1 min stopwatch unlimited use. Lootable.
Armor Rules V1.0
Based loosely on the GCW Armor Standards.
Armor Comes in FOUR varieties
NONE
LIGHT
MEDIUM
HEAVY
-Armor is visual and based on kit/costuming.
-Armor is affirmed by staff at checkin.
-Armor is a self revive once hit.
LIGHT:
Outfit includes a ballistic vest.
4 min self-revive.
MEDIUM:
Outfit includes a ballistic vest + a helmet.
3 min self-revive.
HEAVY:
Outfit includes a ballistic vest + helmet + exo-suit arms and legs.
2 min self-revive.
Self revive timers can be bypassed by unsing medical items!
