Hit, Death, Armor and Medical System V1.0
On hit with no armor the player enters a DOWNED STATE and drop to the ground in place. Player may moan, crawl or drag themselves slowly. PLAYERS MUST ACT OUT THE HIT.
Medical items bypass armor system self revive timers.
-Bleed Out-
Bleedout is 5min. If you have armor, you can just use it to avoid a bleedout.
-Death-
If you are looted while down, tapped/melee killed/executed or exploded via grenade there is no armor revive or bleed out and you will return to the nearest friendly faction controlled POI or Camp.
MEDICAL AID ITEMS:
IPP. (orange medkit)
Single use. Must be returned to vendor for a refil. To use, you open the IPP mimic injecting, then throw out the post it note.
Surgery Kit.
1 min stopwatch unlimited use. Lootable.
Suit System:
Suits in stalker beyond basic novice outfits fall into one of a few categories but are just recolored for the faction, you can always wear ANYTHING allowed by the uniforms section but for perks you need follow this guide:
-Sunrise Suits
-LC Suits
-SEVA Suits
-Science Suits
-Berill Suits
-SCAT Suits
-Exo Suits (and undersuits meaning the heavy kit without the exo skeleton itself)
CML LARP/Correct To Game Perk:
If your outfit/suit is 1:1 from OG or Anomaly (Non HD/KV) You are entitled to bypass the forced zombie mechanic when entering or leaving the zone.
*All suits that want perks must get admin approval and be submitted PRIOR TO THE EVENT.
*A perk card signed off by an admin will be given for you to keep accessible.
Each faction in the OG series was always intended to have their own versions of these.
Anomaly does a good job of that.
-Sunrise & LC Suit:
Sunrise Suits are marked by the 4 strap armor + Gusseted shoulder + Knee + Elbow pads on a matched color suit.
Optional: Matched hooded tucked in and bloused uniform, shoulder, knee and elbow pads, regionally appropriate body armor and LBE/chest rig.
LC Suits are DOAV style vests overtop slick armor with a matched faction suit underneath. (or a dedicated LC repro)
Suit Perks:
*Light Armor Perk (4 min self revive without med kit unless looted or meleed)
-SEVA/Science Suits:
SEVA Suits are marked with the 4 Pad colored chest armor + Gusseted Shoulder, Knee and Groin Pad + MSA Millennium or similar round face visor system. The chest pads are colored to faction base color. (Optional, Same as Optional Sunrise + MSA Millenium or similar round faced visor + tank/PAPR system)
Science Suits are full hazmat. Real or Reproduction.
BOTH:
MUST HAVE real or repro respirator/Hose/Air/PAPR system.
MUST HAVE full length closed finger gloves.
Suit must be tucked in.
Science:
Full length gauntleted gloves
Tall rubber boots.
Suit Perks:
*Anomaly Resistance Perk (may move at a normal pace through anomaly fields)
*Psi Emission Resistance Perk (when combined with Psi Med consumption and Emergency PSI Shelter you may avoid death/zombification during blowout)
*NO ARMOR
-Berill Suits:
Modernized AK Chest Rig or visually similar overtop matched slick body armor or Ukraine Korsar with game correct pouch config. (Vest and Pouches should be faction colored) Tucked in Faction Uniform and Bloused tall boots. Velcro some old knee pad caps to your shoulders, they are $10 on amazon.
Israeli ebay Repro Vests are a cheap option to for this "catagory"
(Note to Dakoslavians, this is literally the chest rig+armor you bought for DS stuff. The woodlands fine you just need dubok or vsr flora uniforms etc see our Discord/Website for list of approved MIL Uniform Patterns)
Suit Perks:
*Medium Armor (3min self revive without med kit unless looted or meleed)
-SCAT/Advanced Suits (Merc ACE and CS Pathfinder Combat SEVAS)
From Game Suit repros only at this time.
The Scat and Bulat are Mil and Freedom versions of the heavy combat deep zone anti anomaly suits.
The Merc ACE is a ambush combat focused SEVA rebuilt for fighting FROM anomaly pools like an asshole, and the Pathfinder is CS answer to it.
Both are essentially faction combat suits with full on SEVA systems ADDED TO THEM ontop of the combat load.
Suit Perks:
*Medium Armor (3min self revive without med kit unless looted or meleed)
*Anomaly Resistance Perk (May move at normal pace through anomaly fields)
*Psi Emission Resistance Perk (when combined with Psi Med consumption and Emergency PSI Shelter you may avoid death/zombification during blowout)
-Exo:
Faction kit + Exo suit. See above.
Suit Perks:
*Heavy Armor Perk (2min self revive without med kit unless looted or meleed)














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