Sat, Apr 15|
Action Sports Wisconsin
Escape: From Tarkov, the 5th Raid
The 5th Raid is Live Details TBA
Time & Location
Apr 15, 9:00 AM – 11:50 PM
Action Sports Wisconsin, N6090 County Rd G, Mauston, WI 53948, USA
About the Event
The 5th Iteration to our blow out Looter Shooter Event, Escape: From Tarkov (Based on the BSG game Escape From Tarkov)
This is NOT a beginner friendly event.
It is a hardcore simulation of the Survival Shooter Escape From Tarkov. This event requires you to have your own vest, backpack, midcap mags etc.
This event is ages 15+ (unless you have attended a previous tarkov, or one of your group members has attended a previous tarkov)
THERE ARE NO RENTALS AVAILABLE SPECIFICALLY FOR THIS EVENT.
This event is PRE-REGISTER ONLY. NO DAY-OF REGISTRATIONS AT THE DOOR.
08:00 AM Registration & Check-in and Chrono Open
09:00 AM FIRST BRIEFING
09:30 AM Chrono Closed
10:00 AM First Iteration Begins
12:00 AM First Iteration Ends
2nd Briefing For Late Arrivals
Chrono open for 15min.
12:30 PM Second Iteration Begins
02:30 PM Second Iteration Ends
03:00 PM Third Iteration Begins
05:00 PM Third Iteration Ends
Dinner Break, Third Briefing + Evening/Night Play rules
07:00 PM Fourth Iteration Begins
09:00 PM Fourth Iteration Begins
09:30 PM Night Iteration Begins
11:30 PM Fourth Iteration Ends
Event Briefing is MANDATORY BEFORE ENTRY. If you miss the briefing you MUST wait for the next one.
All replicas must be chronod and tagged by staff.
All replicas MUST have a ACTUAL BARREL BAG in staging.
Pistols must stay holstered in staging.
NO RENTALS ARE AVAILABLE SPECIFICALLY FOR THIS EVENT.
$60 (plus Tax) Pre Reg Includes Guaranteed PVC faction patch of your choice. First 20 pre-registrations receive a TARKOV themed Souvenir.
Group up with up to five total players and deploy into our 60 acre multi story outdoor city, slums and woods, to hunt for lootable supplies, electronics, surplus to sell to the in game vendor for medical, ammo, grenades and raffle tickets!
----Tarkov Event System!------
This is an in game issued and looted and in game currency ammo event only. No outside ammo, none will be sold that day at the actual shop.
ALL AMMO IN TARKOV IS NOW NON BIO TRACER. YOU WILL NOT NEED TO SWAP FROM REGULAR TO TRACER AMMO NOW.
ONE 200rnd count bag of Basic good quality but low weight .20g is issued to every player at check in. This is a progression based system. You are not meant to have peak range and performance at the start. If your replica can't lift or over lifts a variety of weights either adjust aim or choose a replica that can.
More ammo is available from the trader for in game currency.
EG67s are OCCASIONALLY available in game at the vendor.
Loot and item prices are now fixed and visible at the vendor.
4 loot items total may be taken to extract.
All loot items must be turned in for Rubles after extract.
If killed any non extracted loot is turned in, to be redeployed by staff.
When being looted by another player ANY POUCHES CAN BE LOOTED, looter can pick what they take.
LOOTER MUST PHYSICALL LOOT POUCHES, NOT JUST VERBALLY ASK. THIS EVENT IS IMPLIED CONSENT FOR PHYSICAL CONTACT FOR BOTH APPROVED MELEE AND LOOTING VEST/BACKPACK POUCHES.
Money, maps, documents, and keycards do not count toward your total loot items. Money, Maps and Documents may be folded. These MUST be kept in a visible pouch.
Personally owned grenades, Magazines and other items are NOT LOOTABLE.
Loose bagged ammo or ammo in speed loader may be looted. Loaded ammo can't be looted.
Raffle Tickets MAY NOT BE LOOTED FROM PLAYERS.
You may NOT hide items in hidden pouches or pockets.
-Stashes and Lockboxes
Safe Storage Cases may be carried ON THE PLAYER. These are hard cases only.
This case can only contain ONE item and it can not be looted.
It COUNTS TOWARDS YOUR TOTAL LOOT LIMIT.
YOU MAY NOT STORE MONEY IN THE SECURE CONTAINER!
The trader and safe zone are on field in game.
The Trader post is a secured googles off location and Guns are left outside.
Players may enter and leave as they see fit but players loitering near the entrance will be eliminated by Trading Post scav NPC guards.
The Trader collects used bandages, armor bands, and assign the new deployment zone as well as handles Dead Loot and Extracted Loot.
The Trader carries an assortment of real take home items. these may be purchased by converting your rubles to raffle tickets. This includes grenades, pistols, several AEGs, as well as MANY specialty Tarkov Themed items, Tickets, Patches etc.
Raffle Tickets are a currency. They can't be looted, so you can protect your earnings. but they can't be converted back. You may buy permanent take home items, OR you can save them for the end of game raffle.
A new NPC who will randomly deploy from the Rogue PMC Camps and setup shop near the Humvee extract. He is escorted by the Rogue PMCs. Engaging with him will result in both Rogue PMCs going hostile AND Task Force Black attacking from their compound.
This trader will strictly deal in high end ammo, and rare/high value items like the new medical supplies and Armor kits.
There are now 5 deployment zones at all times. They are marked with red flags and lights. Players and or groups will be randomly assigned one on initial deployment and on respawn.
PLAYERS MUST GO BACK TO THE TRADER ON EACH DEATH AND BE ASSIGNED A NEW DEPLOYMENT. YOU MUST TURN IN YOUR ARMOR BANDS OR USED BANDAGES EACH TIME.
If you go to the parking lot for any reason you MUST TURN IN
UNEXTRACTED LOOT and be assigned a redeployment by the trader
There are 4 regular extraction zones, marked in green. Each individual player must go to the extraction point and the Extraction Point NPC will start a timer. When the time ends they may call them selves safely out and extract with up to 4 items looted during the raid.
ALL ITEMS MUST BE TURNED IN FOR RUBLES.
YOU MAY NOT PIGGY BACK MORE THAN 4 ITEMS ON A PLAYER
Players must then go back to the trader for redeployment.
There are 3 paid extraction points:
Rogue USEC allow extract and trade at the humvee.
UN Forces run a checkpoint to the South West, they can be bribed for extract or tasks.
Rusfed Security Forces run a checkpoint to the North West, they can be bribed for the extract or tasks.
When hit with no armor or when armor is used up, player must call it AND act it out, then go to ground. They may crawl to the nearest cover, or they may bleed out in place.
YOU MUST BLEEDOUT IN PLACE OR PHYSICALLY CRAWL TO COVER.
Bleed out is 1 minute. It is mandatory.
At any time during bleed out the player may self administer bandage or be bandaged by any player. There is no limit to how many bandages may be applied. the bandage must be fully unwrapped, wrapped around the limb or body, then tied.
YOU MAY NOT CUT BANDAGES.
If a player is looted during bleed out they are now dead and must head back to the trader to deposit the lost unextracted items in the Loss Bin so they can be redeployed.
You do NOT KEEP ANY LOOT YOU DID NOT EXTRACT.
If a player bleeds out they call them self out, and must head back to the trader to deposit the lost unextracted items in the Loss Bin so they can be redeployed.
You do NOT keep ANY LOOT YOU DID NOT EXTRACT.
-Bandages are limited to 2 uses per deployment. This does not stack with other medical revive options. You may stack up to 4 bandages in your inventory, they count as a single item.
-Tourniquets are reusable revives. They can be removed and put back in your kit on extract. If you die before extract it must be turned back into the trader. This counts as one of your 4 bandage revives per deployment.
-Syringe Meds are single use rare/high value instant revival. To apply simply expend the filled syringe next to yourself or a downed player (Please return the expended syringe to the trader) This can be used on yourself or others. This does not count toward your bandage use total per deployment.
-Salewa Medkits are a high value medical kit that includes a Syringe and several bandages.
When empty please return the case to the vendor for a raffle ticket/reward.
-Surgical Kits are an extreme high value rare item. Each has a 1 minute timer that when initiated on a downed player only, allows you to rez them without using a disposable medical item. This CAN NOT be used on yourself. This does not count toward your 4 bandage revives per deployment.
Armor is Locational. It ONLY covers your chest and head (if you have a helmet)
When hit while wearing Armor it damages the Armor. YOU MUST CALL OUT ARMOR HITS IE "Plate Hit" etc
Armor Bands Counts as ONE Extra Hit.
Helmets & Armor Bands count as ONE Extra Hit .
Green Armor Bands are purchased with in game Currency from the trader.
Armor Band will be worn on the arm in plain view.
Armor bands refresh helmet and vest BOTH WHEN PURCHASED.
When your Armor is destroyed remove the band and store it to give back to the trader on death or respawn.
Armor may now be repaired via Armor Repair kit on the field. Armor repair kits are rare items that contain several glow sticks. To repair your Armor, just open it, break the glow stick and you are back in the fight.
When killed with an Armor Band, it is turned in to the trader when redeploying, every time. Armor Bands are not lootable from a dead player. Players may not have more than one Armor Band.
You must purchase a NVG tag to use your NVGs. This is a permanent item.
It cant be looted.
For night play you must use one or more of the following options:
1. Gun mounted light engaged while firing.
2. Tracer unit
3. Muzzle flash simulator device.
This applies to all players, with and without NVGs.
Quests are issued from NON HOSTILE NPCS during conversation, or on request RANDOMLY. There will not always be a quest available, so it is worth your time to go speak to non hostile NPC's when they are passing through the Vendor Hub Safe Zone.
Quests are simplified sets of tasks designed to be accomplished both solo or in a group if you wish.
Quests are a laminated card with a simple set of objectives:
Quest Cards CAN NOT BE LOOTED AND DO NOT COUNT TOWARD YOUR LOOT LIMIT.
There are High Risk Raid Tasks Issued randomly by the PMC faction NPC's that involve traversal of the entire zone and are a very high risk and high reward option that occur randomly. Ask PMC NPC's in the hub if any are available.
Faction NPCs are marked by PMC faction uniforms and emblems and Red Staff armband.
Faction NPCs may be revived by bandage and revive other players.
Faction NPCs will provide tasks, missions, and objectives, or may BE the objective.
Faction NPC's will deploy with raid teams and assign them tasks and or accompany them.
BEAR faction NPCs are dressed in Russian/Eastern Bloc clothing, camo and equipment. They will respond to ANY raid group composed of players wearing faction clothing or BEAR patchs ONLY.
USEC Faction NPCs are dressed in American/British/Euro Clothing, camo and equipment. They will respond to ANY raid group composed of players wearing matching faction clothing or USEC patchs
UN Faction NPC's are dressed in Grey Camouflaged uniforms with UN blue headgear. They will respond to ANY player.
RUSFED Faction NPCs are dressed in Russian EMR Ratnik clothing and will respond to BEAR. They will be openly hostile to SCAVS, USEC, and UN.
Rogue USEC Faction NPCs are dressed as their in game counterparts. They will respond to USEC and neutral players, will aggressively defend their compound. They also act as a neutral high end trader when their extract is open.
This is a hard-core demanding event with immersive in game admin staff role players. Every staff scav and npc is assuming a persona or character to bring the Tarkov setting to life. Their opinions, actions and hostilities are a CHARACTER and are not real. They are directed toward the scav or pmc YOU are playing as to emulate the experience of faction and trader rep. This may not always seem fair, but please remember it is a game mechanic. We DO NOT TOLERATE REAL HOSTILITY TO STAFF. IF YOU TANK YOUR RELATIONS TO NPCS IN GAME AND MAKE THE PROGRESSION DIFFICULT THAT IS ON YOU.
This is a PROGRESSION based event. It is designed so players start on an even footing, with low tier ammo. You are not ment to have maximum range and accuracy from the get go. There will be NO special treatment or ammo for anyone at start. If you choose to use a gun that requires heavy weight specialty ammo to operate that is your decision. We offer a variety of BB weights for most grades of airsoft replicas for you to work towards and loot for. Again. No exceptions at any further tarkov events regardless of AEG, HPA or Bolt Action replica
Tarkov 5th Raid Pre-Reg